Massive Software unveiled Massive 3.5, the latest upgrade to the artificial intelligence-driven animation system widely used in film, television and video games. Originally designed by Stephen Regelous to populate the screen with thousands of combatants for Peter Jackson’s Lord of the Rings films, the software allows artists to create and direct realistic performances in everything from CG humanoids to birds, animals cars and more. Massive ‘agents’ are 3D characters that use sight, sound and touch to interpret and react autonomously to the world around them. New features of Massive 3.5 include Agent Fields, improved integration and hair and fur dynamics.
“The release of Massive 3.5 improves on many of the most-requested features from Massive users, including extended support for FBX files and Python scripts,’ comments Regelous. ‘And with Agent Fields, Massive users can easily and efficiently handle local interactions between large numbers of agents. Agent Fields can be applied with the simplicity of particle-based simulators, without losing the flexibility extensibility of Massive.’
Other new features in Massive 3.5 include Maya particle file support, improved dynamic hair and fur support the Mental Ray hair shader for high-quality hair and fur renderings without writing custom shaders, and a ready-to-run car agents that come complete with animation, brain, geometry, textures and shaders, and include enough variation to populate large scenes.
Massive 3.5 is now available for Windows and Linux and is priced at $17,999 per license. Massive Jet 3.5, delivering out-of-the-box functionality, is available for $5,999 per license. For more information on the release, go to www.massivesoftware.com.