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Capturing ‘ADAM’: How Unity, Animatrik & DI4D Humanized Robots in Dystopia

Conceived as an ambitious experiment to showcase the power of the Unity game engine’s real-time rendering, ADAM from Oscar-nominated director Neill Blomkamp (District 9,...

FMX: Meet ‘Blade Runner’s Rachael, Explore Tunnel AR & Go Commercial

We are (thisclose) to the next FMX conference in Stuttgart (April 24-27), but there’s still new program highlights to explore. Recent additions have been...

GDC 2018: Tools for Better Storytelling

A common mistake that game (and movie) designers make is ignoring basic storytelling elements. It bears repeating: What is the story of your game?...

GDC 2018: An Overview of the Show

The Game Developers Conference for 2018 set a record attendance of over 28,000 to fill up the entire Moscone Center in San Francisco. With...

FMX Adds ‘Jim Button,’ ‘The Rain’ and More to 2018 Lineup

The 2018 FMX conference continues to build its well-rounded programming slate, with visual effects presentations on German fantasy flick Jim Button and Luke the...

E*D Films Opens Up Unity Media Exporter Scene Track

Award-winning animation house E*D Films is releasing its in-house solution Scene Track: The Game Media Explorer -- an open source animation tool that delivers...

Blue Sky Icon Chris Wedge to Keynote at FMX 2018

Germany’s top animation and vfx confab FMX has announced the initial lineup for its upcoming event, which takes place April 24-27 in Stuttgart. Blue...

Titmouse Maps a Psychedelic Musical VR Trip with Tilt Brush

Emmy Award-winning animation studio Titmouse (Big Mouth, Niko and the Sword of Light, Venture Bros.) is venturing further into the realms of virtual reality,...

The Animation Lover’s Holiday Gift Guide

FULLY BOOKED The Art of Ferdinand (Titan Books, $40) puts the colorful world of Blue Sky’s latest release into your hooves, with 160 pages of...

Neill Blomkamp, Unity Release Third ‘ADAM’ Installment

Unity Technologies has launched ADAM: Episode 3 online, available to watch on YouTube. The latest installment of the creation engine-powered animated shorts series was...

SIGGRAPH Asia Books Special Session with Harvey

Acclaimed visual effects supervisor Chris Harvey (Watchmen, X-Men: The Last Stand, Zero Dark Thirty) will discuss the latest achievements in technology-generated imagery and his...

Oats Studios Unites with Unity Technology

Back in 2016, Unity Technology released a short film called ADAM about a cyborg who awakens and wanders out into a futuristic world to...

Pre-SIGGRAPH Highlights & Tech News

‘Fortnite’ Trailer Rewrites Traditional CG Workflows Epic Games has released a 3-minute launch cinematic trailer for its toon-styled multiplayer survival game, featuring a detailed...

Vision Summit ’17: Keynote Highlights & Award Winners

Unity Technologies' second Vision VR/AR Summit has kicked off in Los Angeles, bringing more than 1,200 creative, tech and business leaders from the industry...

Marza Movie Pipeline Pushes Unity Beyond the Gaming Sphere

With each animated blockbuster release, the boundaries of what is possible in computer graphics is pushed by technical and artistic inches. But behind every...

Kaleidoscope World Tour Winners Announced

Virtual reality creators' community Kaleidoscope has announced the winning projects of its 2016 Kaleidoscope World Tour Awards. Showcasing the best in VR film, art...

GDC News Bytes

+ OptiTrack will show off the large scale, high precision capabilities of its mocap system with a wide area, interactive VR basketball experience. Participants...

SIGGRAPH: OptiTrack Powers VR Village Mural

SIGGRAPH 2015, going on at the LA Convention Center August 9-13, will feature a dedicated space for the latest in virtual and augmented reality...

NAB: Toon Boom Launches Harmony 12 Line

Toon Boom Animation has launched the Harmony 12 product family, full of new features for both studios and individual artists. The popular 2D animation...

At the Game Developers Conference 2015

The Game Developers Conference this year proved to be bigger and badder than ever. What started as an intimate gathering of U.S. game developers...
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