Autodesk is on hand at SIGGRAPH to present the latest design animation solutions for Maya 2017 and an update to 3ds Max. Maya 2017 features integrated rendering with Arnold, new motion graphics tools and numerous features and enhancements to help artists work faster and more easily than ever. Autodesk also announces that Solid Angle’s Arnold renderer will support 3ds Max with the new MAXtoA plugin.
Available now, Maya 2017 includes a full set of 3D tools for creating motion graphics. The MASH procedural toolset, first introduced in Maya 2016 extension 2, has been improved with new nodes and new capabilities that allow designers to quickly create unique animations and motion effects. Maya 2017 also features a more intuitive UI and improvements to 3D text tools that enable artists work faster as they create complex motion graphics, animations and effects.
The latest Maya also includes Arnold as its default renderer. This unique integration of Arnold into Maya 2017 builds on the popular MAXtoA Arnold plugin and brings advanced rendering capabilities within Maya. For Maya artists, Arnold brings efficiency, power and ease of use, enabling great looking results in a short time. You can check out the rest of Maya 2017’s fresh features at www.autodesk.com/maya.
Autodesk is also announcing a new MAXtoA plugin allowing 3ds Max users to take advantage of Arnold’s powerful, production proven rendering capabilities. The plugin will be available from Solid Angle’s website, where 3ds Max users can also find details on capabilities of the new plugin.
Autodesk can be found around SIGGRAPH at the Shotgun booth (#337) and a Vision Series (#207 D).
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